If the Crystal and the torso touches eachother, then it will explode and damaging all players on the map. They slowly fall down to the player until it aligns with their torso. Shortly after, they will continuously pulsating six times, dealing damage each time to any player within the ring of damage until they vanish.įalling Crystal: The Crystal Golem's first attack in the cycle starts off with a crystal being created over a maximum of five players. The Crystal Golem has five attacks that it will use throughout the fight (one being passive).Ĭrystal Blast : Every ~6 seconds, numerous of crystal shards rise from the ground and land at random spots. This boss also has a glowing mouth and glowing eyes. The Crystal Golem appears to be a being thats body is just rock having crystals from its hands, head, and back. The Crystal Golem is the first boss of Enchanted Forest, encountered in the 2nd room. The bosses deal between 80M and 110M damage on Insane and between 135M and 165M damage on Nightmare. Ancient Spirits have a base of 76.49T HP on Insane and 146.24T on Nightmare, or about 7.5% of the total health of the mini-boss.Įnchanted Forest has three bosses, consisting of two mini-bosses and a main boss at the end of the dungeon. These mobs function similarly to the Searing Orb from Volcanic Chambers. Three more will spawn every 20 seconds until the mini-boss is defeated. Every few seconds, each Ancient Spirit targets a random player. Three are spawned at once in random locations within the ring between the mini-boss and the arena. The Ancient Spirit is just a purple orb that has neon orb inside of it. Note that the poison circle will still be active even if the Poison Mushroom Mage is defeated.Īncient Spirits are summoned mobs that are spawned by the Ancient Enchanted Tree. It will create a green circle that will last for ~7 seconds and will deal poison damage having the same mechanic as the Cannon Crab from Ghastly Harbor. They will follow to the closest player or the player that has done the most to it. It has a staff, having a single mushroom from its back with glowing green outlines, has abs, has moss pants, and is wearing the Tribal Guardian mask. It's green mushroom head is a little bit curvier with a single glowing green dot above it. The Poison Mushroom Mage is a ranged-type mob. The Mushroom Battle will target to the cloest player or the player that has dealt the most damage to it, and will create a purple orb that is shot in a straight line which deals constant damage. Has purple mushrooms from its back, has moss pants, has abs, has a mask, and is taller and bigger then the rest of the mushroom mobs. It has a staff, with some red, blue, and green potions. Their mushroom heads have a wizard shape form with some purple glowing dots. The Mushroom Battle Mage is a ranged-type mob. The Mushroom Wizard will create a triplet of lines at the nearest player or the player that has done the most damage to it, one line being aimed directly at the player with the other two angled to the sides having the same mechanic as the Scout Drone from Orbital Outpost, and the Defensive Pyramid Pylon from Aquatic Temple. It has a staff, with blue potions, moss pants, abs, two mushrooms with glowing blue dots between the shoulders, is wearing the Tribal Mage mask, and is the shortest of the other mobs. Their mushroom heads has glowing blue dots. their mushroom heads is wider then the Mushroom Warrior, Posion Mage, and Battle Mage. The Mushroom Wizard is a ranged-type mob. The Mushroom Spearman will follow the closest player or the player that has done the most damage to it, and once it reaches a player, it creates a spin attack around itself, dealing damage and momentarily stunning any players within range. Wearing the Tribal Warrior mask having no horns, has diffferent color textures, has abs, and moss pants. It's a red mushroom having two red mushrooms between the arms, has glowing red spots above it, is holding a spear as well as two other spears behind it. The Mushroom Spearman is a melee-type mob. The mobs deal between 70M and 90M damage on Insane and between 110M and 135M damage on Nightmare difficulty. Each mob has 340T base health on Insane and 650T base health on Nightmare difficulty. Enchanted Forest has four different mobs.
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