However, each bike is meticulously detailed, and all of their parts are able to be removed and viewed in great detail. Many players will be disappointed by the lack of a large roster of bikes. There are only eight bikes to choose from, and the first one the player chooses to race with is theirs for free-the other bikes must be unlocked by playing through the manufacturer’s event and winning a mini championship of sorts. Suffice it to say, this will take dozens of hours to run through, especially on easier difficulties since there is no penalty in replaying an event that didn’t quite go your way. RiMS Racing’s career mode consists of seasons, each of which is 70 events long. You won’t really notice any of this while racing, of course, but during crashes and replays such shortcomings become evident. Each course is also well represented, though the surrounding environments are a bit lackluster, filled with low-poly crowd and scenery models, and some occasional pop-in of assets. RiMS Racing sports impeccably modeled bikes, down to every single part which you no doubt will become quite familiar with as you replace them (more on that in a bit). RiMS Racing PS5 Review – Accurate Modeling All of this adds up to a visceral motorcycle experience you cannot find anywhere else, and it makes the riding unique and immensely enjoyable. At the same time, the adaptive triggers react constantly based on what’s going on with the bike. Meanwhile, shifting gears can be felt via haptics, with an intense vibration to confirm the shift. Any time your bike makes a noise other than its engine revving, such as a wheel squeaking as it loses grip, the engine shifting, the exhaust backfiring, or of course the bike slamming into the pavement, the controller speaker is used. RiMS Racing also takes advantage of the DualSense’s multisensory array of feedback options in fun ways. Whatever the case, you can expect to be up and racing within just a few seconds of booting the game. Naturally, loading times have been cut to practically nothing in RiMS Racing on PS5, though this is likely just due to the PS5’s ludicrously-fast SSD more than anything.
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