![]() Skill: reload speed bonus decreased from 13%/50% to 10%/30% Abnegation (rare): wounded time decrement bonus decreased from 50%/80% to 40%/60% Abnegation: wounded time decrement bonus decreased from 30%/80% to 20%/60% Urgency (rare): reload speed bonus increased from 120%/300% to 80%/300% Urgency: reload speed bonus increased from 70%/300% to 80%/300% Required time to activate the card decreased from 6s to 4s. Patient: damage bonus increased from 60%/200% to 70%/250%. Mystical Concentration (rare): damage bonus increased from 35%/75% to 50%/100% Mystical Concentration: damage bonus increased from 25%/75% to 35%/100% Decreased Rock&Roll's projectile explosion radius by 10% Increased pishacha's regeneration cooldown by 20% Decreasad Heaven's Bane K8's damage by 5% Decreased Yama Boom Boom's damage by 5% Increased Makilium's projectile re-check time to damage by 50% Decreased JAVELIN URSA M-02's damage by 5% Decreased C33 SU-SCHLEUDER's damage by 5% Decreased The Whip's quantum projectile damage by 20% Decreased Little Girl's quantum projectile damage by 10% Sigh can now perform Headshots (headshots instantly kill wounded characters) Last Wish can now perform Headshots (headshots instantly kill wounded characters) JK-5 can now perform Headshots (headshots instantly kill wounded characters) Decreased Patient Boy's reload speed by 7% Decreased Patient Boy's fall off distance by 45% Increased KLT-13's fall off distance by 10% Increased movement speed when aiming with Ignis Fugit by 20% Increased movement speed when aiming with Vindicta Anima by 20% Increased Vindicta Anima's reload speed by 15% Increased Vindicta Anima's damage by 5% Lowered Fifth Council player character's resistance to shooter damage from 60% to 50% Increased Locals' life regeneration speed by 100% ![]() Decreased the required number of enemies to pass the Fifth Council's exam by 10% Increased Aneska's life when playing against an antagonist by 10% Decreased General Marmalade's life when not playing against an antagonist by 10% Increased the Protector’s health by 10% Decreased Aleph charges needed on both second and third monolites by 10% Greatly incrased Shae's electrocution duration. We're adressing this along with some extra touches on the Council Apocalypse campaign. With the last patch we introduced a delay on using Dr.Kuzmann's levers without properly adressing the duration of Shae's electrocution. Antagonists can now get a scores above 5 even after losing a game. Raider kills and match time now have more weight on score calculation. This means that Antagonist's scores may be well over 5 even when they lose the match if they perform good enough. We've adjusted Antagonist's scores so that they will, on average, be similar to those of the Raiders and thus, earn the same amount of gold, faction points and have the same shot at blueprints as Raiders do. Playing as the Antagonist is meant to be challenging, but it's not meant to be a burden on the economy of the player. Mission requisite to get a Common Blueprint changed from "Win the mission" to "Score over 2" One-time rewards are no longer consumed when you lose the draw. ![]() ![]() We've removed the loss of the Blueprint prize in the main map after losing the draw. Bad streaks on Blueprint draws are rare thanks to the bonus chance after losing one Blueprint in a previous round, however, they are very unpleasing when they do happen.
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